A video lecture that shows how to build a game-playing computer starting from first principles, e.g. hardware, and piling on the abstractions until you have a CPU, language processors, and a VM that can be used to write, compile, and run a Space Invaders game. If you are not sure whether it is worth investing the hour for the full lecture then try this 10 minute taster:
The full hour-long lecture, "From NAND to Tetris" is here:
As you begin the revision process ready for the exams you might find that taking a look at relevant video lectures like these will be a useful alternative to reading through your notes yet again.
Basic concepts of operating systems and system programming. Utility programs, subsystems, multiple-program systems. Processes, interprocess communication, and synchronization. Memory allocation, segmentation, paging. Loading and linking, libraries. Resource allocation, scheduling, performance evaluation. File systems, storage devices, I/O systems. Protection, security, and privacy.Much of this is in more depth than we cover in AC2B but I think that dipping into many of the lectures could give you great background on the topics of the module. For example, lecture 21 on network communication abstractions and RPC might be useful. Anyhow, here is the introductory lecture to get you started:
The internal organization and operation of digital computers. Machine architecture, support for high-level languages (logic, arithmetic, instruction sequencing) and operating systems (I/O, interrupts, memory management, process switching). Elements of computer logic design. Tradeoffs involved in fundamental architectural design decisions.Lectures 5, on instruction set architecture, and 8, on Technology and Digital Abstraction, in particular look relevant to this module and lecture 12 is probably just interesting. To get you started here is the introductory lecture in the series: