Simon Wells is an academic researching Argumentation Theory, Automated Reasoning, Intelligent Agents (IA) and MultiAgent Systems (MAS) all approached through a ludic lens.
He is particularly interested in how these tools can be usefully applied to critical literacy, security, gamification, and complex systems.
The internal organization and operation of digital computers. Machine architecture, support for high-level languages (logic, arithmetic, instruction sequencing) and operating systems (I/O, interrupts, memory management, process switching). Elements of computer logic design. Tradeoffs involved in fundamental architectural design decisions.